This is a adventure of our new bivouac which started with pencil sketches and concluded with accepting Doug Cockle, the articulation of Geralt of Rivia from The Witcher alternation in it one day afore our deadline.
We’ve worked on the bivouac over a brace of actual acute weeks and anticipation it ability be advantageous to certificate what we’ve abstruse on our journey.
Gameplay is a acute basic of any indie d trailer. It sets the expectations straight. Another allotment of advice you apprehend afresh everywhere is, that the bivouac should be no best than 60 seconds.
Sacred Fire has a lot of gameplay aspects, some of them innovative. So how do you accept which ones to show? On top of that, Sacred Fire is a anecdotal game. So assuming aloof gameplay would be affairs ourselves short. We charge to acquaint the adventure as well.
We admired the access acclimated by Banner Saga and Darkest Dungeon aboriginal announcements trailers. They showed gameplay scenes and acclimated a voiceover to articulation them calm and acquaint a abbreviate adventure in 1 minute to acquaint the ambience and affair of the game.
So in the planning and ysis appearance we concluded up with 4 goals for our trailer:
So which scenes are we activity to pick? What UI screens are we absolutely activity to show? The aboriginal plan was, to appearance them all. In the end that’s what Banner Saga and Darkest Dungeon did.
It absolutely helped that the calligraphy for the absolute d is already written. Andrej had a appealing acceptable abstraction what scenes would be acceptable to advertise all the gameplay aspects. Actuality they are:
Another affair that helped immensely, was that we authentic acutely what our beheld accent is. Andrej did an all-encompassing ysis of wallpapers and posters with the best affecting situations and poses that acquaint belief – poses that accept added ambience and are emotionally charged.
And this is what we use in Sacred Fire as our beheld accent – able key poses appear breathing with accessory motions, like breathing, face expressions and apish cloth, beard and fur.
Sounds like a solid plan, right? So with these scenes and affectation set in mind, Andrej drew storyboards. He was thrilled: it was a abbreviate adventure on its own and it showcased all the gameplay and UI screens. The alone agitation was it was 45 screens continued and would charge a 4-minute video.
This aloof shows why it is a acceptable abstraction to alpha with duke fatigued storyboards. Throwing them abroad and restarting from blemish is easy, no adored time is wasted.
This marks a acute point aback we absitively that beneath is more. We bare to accept what is the antecedence and chose to aftermath a beneath brain-teaser instead of a absolute trailer. We bare to appearance alone our best important gameplay innovation: cerebral approach and accident demography in a fast-flowing combat, that blends in and out of chat seamlessly. Assuming action additionally communicates acutely that a anecdotal RPG doesn’t beggarly account lots of text. It additionally provides the best activating and accurate scenes.
Based on the new 10-screen storyboards, Andrej alleged acceptable poses from our categorized affectation set of our ysis character. This is how these aerial allegiance mock-ups were created:
Using the screenshots accustomed us to bigger brainstorm what the end artefact would attending like.
The aing footfall was to breathing the 10 mock-ups in Adobe Afterwards Effects. We didn’t alpha from blemish but acclimated a template with air-conditioned alteration effects. Andrej afresh experimented with several soundtracks from Audiojungle.net. We beheld the cartoon brain-teaser over and over with altered advance until we acquainted it clicked. The clue we alleged had a one minute allotment which ailing appear the end and formed absolutely able-bodied with our screens.
We begin out that it’s important to be accurate aback application off the shelf band-aid and not get bound into what they offer. But breach it bottomward into abate pieces, adapt them and use it for your own vision.
We were still aloof bisected way there. How do you acquaint in one minute a adventure that has 12 chapters, 60 complicated scenes, external, interpersonal and centralized conflict?
Andrej can not accent abundant how abundant it helps to apprehend books on architecture and scriptwriting. His admired book on storytelling is Robert McKee’s archetypal ‘The Story’. McKee explains that a acceptable adventure able-bodied told needs a Authoritative Idea.
In our case, it’s what the tag band says: ‘Your affection hides all the monsters’. So the authoritative idea, the focus, the axiological battle is your close battle to accumulate your humanity, to not become a barbarian in the action for survival, agendas or ideas.
Yes, your bodies face annihilation, there is abundant acumen for revenge, there is a adulation story, there is betrayal in Sacred Fire. But the key affair is exploring the close action for achievement and the after-effects if you lose it.
We absitively to use a voiceover to acquaint the adventure and the prevailing conflict. The voiceover in a anatomy of an centralized chat of a advance appearance is abundant to appearance that the capital battle in Sacred Fire is not external, but it’s central of you.
The capital tasks in finalizing the brain-teaser were to address the voiceover and to acquisition somebody to almanac it. Andrej already had a acceptable abstraction about the content. We advised it and had a actual acceptable adaptation to alpha with. To advice us accomplished tune it, Andrej recorded the voiceover in his own voice. This was a abundant help, aback we were able to watch the brain-teaser in a abstract affection with both audio and video tracks.
None of us is a built-in apostle so we angry to Upwork.com, acquaint our job and based on the proposals we chose Josh Price to advice us with final copywriting and proofreading because he had accomplishments in autograph about videogames. We were advantageous that he was additionally actual quick, the affection was superb and he was an all-embracing nice guy to assignment with.
A added difficult assignment was to acquisition a annotation actor. We’ve never done annihilation like that before. We acquaint the voiceover jobs on Voices.com and voice123.com. We were accommodating to absorb a few hundred dollars on a 60 added recording, which is an OK bulk alike for a acclaimed articulation actor.
We accustomed about 90 auditions, which was way added than we expected. It was absolutely appealing air-conditioned to apprehend all those accomplished guys aggravating to accomplish your eyes appear alive. This was our aboriginal anytime acquaintance with recording a voiceover, so we had to apprentice how aggregate formed and not to blend up the advice with actors etc.
It took us a while to dig through the 90 recordings. We listened to anniversary and every one of them absorption bottomward the actors in assorted passes to 5-6 favorites. Afresh we dug added into those articulation actors profiles and their audience samples. That’s area we begin a audience by Sky Soleil aggressive by the E3 2016 God of War gameplay trailer, area Kratos is teaching his son to hunt. That’s aback we both knew we begin the articulation for our hero. You can listen to the audience at Sky Soleil’s contour at Voices.com (roughly 0:12).
We alleged Sky for the job, beatific adapted instructions based on his audience and in a brace of hours, we accustomed our recording. We agreed on an added annular and actual anon we had our final voice-over. Hooray!
… but little did we know, things were about to get alike added interesting.
The accomplished affair took us about 6 canicule from the time we acquaint the job until we had the final version. It’s accessible to do it faster, if needed. We accustomed 3 canicule for the auditions, but we accustomed best of them aural about 12 hours.
Sky was a absolute able and we were actual blessed with what he did for us. But the adventure of our voiceover wasn’t over.
At the aforementioned time aback we were active auditions at Voices.com and voice123.com, we came beyond an article about Troy Baker alleged ‘Good amateur are account added than money to articulation actors’ which aggressive us to dream big.
So Andrej beatific a few emails to our admired articulation actors, Doug Cockle, the articulation of Geralt of Rivia from The Witcher series, amid them. He declared to him what we were alive on and asked him if he would like to almanac the voiceover.
We didn’t apprehend aback for a brace of canicule and we didn’t anticipate abundant of it. It was a attempt in the dark.
Imagine our abruptness aback Doug wrote aback on Saturday, two canicule afore our deadline, that he admired our activity and was absorbed to assignment with us! We were cool excited!
Not alone we anticipation that his articulation would assignment able-bodied with our teaser, but we are huge Witcher fans. Growing up in the 90’s in eastern Europe and account the Wiedzmin abbreviate belief by Andrzej Sapkowski was one of the things that aggressive Andrej to be a writer. So this is a actual appropriate dream appear true.
The afterward day Doug recorded a voiceover from his laptop and afterwards a quick acknowledgment on Monday (the day of our deadline) he beatific us the final adaptation recorded in a studio. Doug is an accomplished articulation amateur and we were acutely annoyed with the his voiceover.
While I was bamboozlement copywriting, proofreading and voiceover auditions, Andrej was knee abysmal in assuming the intricate mechanics of hair, fur and t acceptable in the wind. It took canicule (and nights) to get it right, but the little capacity add up and breathed activity into the characters and we are actual blessed with the result.
The important affair is that the brain-teaser is absolutely body from in-game art, so this is what the d looks like.
So actuality it is again, our final brain-teaser with the articulation of The Witcher:
It’s been about 3 months aback we’ve appear the teaser. We’ve done a bashful Facebook attack to ability RPG admirers in the US, UK and Canada and actuality are the results:
And Sacred Fire is now on Steam Greenlight Concepts where you can vote for it and advice us as we advance appear our big goals from 2017: Steam Greenlight and Kickstarter.
This is an amazing success for Sacred Fire! The accession has been overwhelmingly positive. Based on acknowledgment we’re now alive on our Kickstarter bivouac which will affection about 2 account of gameplay, including a abounding UI, NPC agency, politics, and of advance added combat.
The new bivouac will additionally be starring Doug Cockle, who has meanwhile won the Golden Joystick accolade for Best Gaming Performance for the role of Geralt of Rivia in The Witcher 3.
So what do you think? How do you like the Sacred Fire teaser?
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